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An MMC card

History

In 1997, Siemens AG and SanDisk developed the MMC card using Toshiba's NAND-based flash memory. As it uses NAND based flash memory, it is much smaller in size than the IntelNOR-based memory; such as CompactFlash. Originally it used a 1-bit serial interface, but with the new architecture, now it can transfer 4 or 8 bits at a time.

After the release of MMC cards most of the portable music players started using MMC cards as primary storage. But the music industry was skeptical about the use of MMC, as MMCs would allow easy piracy of music. So, Toshiba added encryption hardware in existing MMC and named it Secured Digital or SD card. This allowed Digital Rights Management(DRM) for the music. Matsushita, SanDisk, and Toshiba jointly developed, next generation secure memory card called the SD Memory Card. SD cards provide both an SDMI-compliant (Secure Digital Music Initiative) high-level of copyright protection and high-density memory capacity. Today, in many areas, MMC are being replaced by SD cards. The only reason why some devices continue using MMCs are because of their comparative lower cost than SD cards.

Size

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The size of a standard MMC card is 24 mm x 32 mm x 1.4 mm while that of a SD card is 24 mm × 32 mm × 2.1 mm. So from the size comparison, we can see that SD cards are much thicker than the MMC cards, 2.1 mm against 1.4 mm.

Interoperability

Because of the size similarity, MMC cards can be also used in the standard SD card slot, but the reverse is not true.

Storage Capacity

MMCs are currently available in sizes up to 4 GB and 8 GB models. As of September 2007, SD cards were available in sizes from 8 MB to 16 GB. A few companies have announced SD cards with 32 GB also.

Usage

Amongst digital cameras, companies that use SD cards include Canon, Epson, Casio, HP while Epson and some models of Nikon and Sony cameras use a MMC card and compact flash memory depending on the model. In Mobile phones, Nokia uses both MMCs and SD cards which vary according to the model. Samsung and Motorola phones use SD cards. Amongst gaming consoles, Nintendo Wii and Sony Playstation 3 use SD cards while Xbox 360 uses a memory unit.

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Different versions

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Apart from the standard MMC there are other versions available also. They are Reduced-Size MultiMediaCard (RS-MMC), dual voltage MMC card (DV-MMC), MMC plus, MMC mobile, MMC micro and MMC secure.

RS-MMC has a size of 24 mm × 18 mm × 1.4 mm. It was released in 2004. RS-MMCs are smaller MMCs and use a mechanical adapter to elongate the card. It can be used in any MMC (or SD) slot and they are currently available in size up to 2 GB.

DV-MMC cards can operate at 1.8 V and the standard 3.3 V. Working at lower voltages reduces the card's power consumption, and thus used in mobile devices. In 2005, version 4.x of the MMC standard launched, to compete with SD card. This version is known as MMCplus (with the full size) and MMCmobile (with reduce size). These cards run at a higher clock speed (26MHz, 52MHz) than the original MMC (20MHz) or SD (25MHz, 50MHz) and it also has 4 or 8 bit wide data buses. Though these cards are fully compatible with MMC standard, but to use it, one needs to update the software.

MMC micro is a micro-size version of MMC and it has a dimension of 14 mm × 12 mm × 1.1 mm, it is smaller and thinner than RS-MMC. It also supports dual voltage, and backward compatible with MMC, and also can be used in full-size MMC and SD slots with a mechanical adapter.

SD cards are normally available in two more versions. They are miniSD and microSD. MicroSD is the smallest memory card available commercially. The size is 15mm × 11mm × 0.7mm. It is about 25% of the size of an SD card. With the help of adapters it can be used in those devices which are meant for SD, miniSD, or Memory Stick Duo cards; but they are not universally compatible.

MiniSD card was launched in 2003 and has ultra-small form factor extension to the SD card standard. These cards were designed especially for mobile phones; and packaged with a miniSD adapter through which it can also be used in devices that equipped with a standard SD Memory Card slot.
SDHC (Secure Digital High Capacity, SD 2.0), an extension of SD card, allows larger capacity, more than 2 GB. It uses the FAT32 file system which supports partition sizes greater than 2 GB. SDHC card has 3 different classes depending on their speed. Class 2 has speed of 2 MB/s, class 4 has 4MB/s, and class 6 has 6 MB /s. SDIO is another standard for SD card, which stands for Secured Digital Input and Output.

Video explaining the various features of SD cards

References

Overview[edit]

The 3DS uses an SD Card for general storage of game data, music, photos and videos taken with the 3DS.


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  • Everything stored under sdmc/Nintendo 3DS/<ID0>/<ID1> is encrypted by 128 bit AES-CTR with console-unique keyslots. The keyslot is initialized by nand/private/movable.sed.
  • The crypto IV/CTR for each file is generated as follows: take the UTF-16 path relative to sdmc/Nintendo 3DS/<ID0>/<ID1> (the path it self begins with '/') and hash it with SHA-256, including the null null-terminator. Then calculate CTR as CTRbyte[i] = Hashbyte[i] ^ Hashbyte[16+i] for i = 0 to 15.
  • The base CTR is fixed for each file, therefore the CTR never changes after each write. Thus it is possible to obtain some cleartext by XORing one file(like newly created extdata) with a newer file, where the newer file overwrote zeros in the original file with non-zero data.
  • Files stored under nand/data/<ID0> also use the same keyslot, but it is only used for MACs.
  • ID0 is the first 0x10-bytes from a SHA256 hash.
  • ID1 is the scrambled SD card CID from the SD card which this directory was originally created on. To generate this directory name from the original CID, first the CID is rotated 8-bits to the left. Then, each u16 is moved as described in the below table:
Input rotated CID u16 indexOutput CID u16 index
60
71
42
53
24
35
06
17

DCIM - Photos and Videos taken by the Nintendo 3DS Camera application are stored in this directory. Internet Browser image downloads are stored here too.

Note: Playing/Recording (3D) Videos was introduced with update 3.0.0-5. The 3D videos are in .avi format and the video frames use MJPG.

backups - This directory contains SD Title Savedata backups. For more info, see SD Savedata Backups.

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dbs - This contains database files relating to the titles installed on the SD Card. These files are encrypted. For more info, see Title Database

title - Title data for titles installed to the SD Card are found here. All data in this directory is encrypted with a console-unique keyslot. For a list of SD Card titles see the Title list. For more info on the title data structure see Title Data Structure.

Nintendo DSiWare - DSiWare titles are exported here.

Private[edit]

'Private' data is stored here as cleartext:

Under the camera private dir is phtcache.bin.When you want to install and see pictures with 3DS, rename to 8 numbers.mpo and save it on /DCIM.Under the sound private dir is: voice/XX/*.m4a. Where XX is 01-10, with sound saved as .m4a.

Other Private Data[edit]

There is also a directory called 'private' on the root of the SD card that contains data, in which would otherwise be completely different from what the Nintendo 3DS normally uses, but known to the application itself.

Some apps, such as Flipnote Studio 3D create a directory called 'private' on the root of the SD Card, it contains a Nintendo 3DS directory inside it. Inside the app directory contains a directory with the game code of the application (eg. 'JKZP' for Flipnote Studio 3D), then its corresponding data, as shown here:

In this case of Flipnote Studio 3D, there are multiple files with an ID, then ending with the .kwz extension. There is also a !!.lst file as well.

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